Restoring Light

The Restoring Light Skill Line is one of three class skill lines specific to the Templar Class in The Elder Scrolls Online. This class skill line is focused on heal and buff abilities for you and your group.

ULTIMATE DESCRIPTION
Rite Of Passage
Rite Of Passage
Channel the grace of the gods, healing you and nearby allies for 1094 Health every 1 second for 4 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Practiced Incantation
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Practiced Incantation
Channel the grace of the gods, healing you and nearby allies for 1095 Health every 1 second for 8 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Increases the duration of the channel.
Remembrance
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Remembrance
Channel the grace of the gods, healing you and nearby allies for 1095 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 30% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.

Gain Major Protection after casting, reducing your damage taken.
ACTIVES DESCRIPTION
Rushed Ceremony
Rushed Ceremony
Beacon your inner light, healing yourself or a wounded ally in front of you for 1232 Health.
Breath Of Life
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Breath Of Life
Beacon your inner light, healing yourself or a wounded ally in front of you for 1233 Health. Also heals one other injured target for 424 Health.

Heals a second target for one third the amount.
Honor The Dead
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Honor The Dead
Beacon your inner light, healing yourself or a wounded ally in front of you for 1273 Health. Healing anyone who is below 75% Health restores 60% of the ability's cost over 6 seconds as Magicka.

Refunds part of the ability's cost when used to heal an injured target.
Healing Ritual
Healing Ritual
Focus your spiritual devotion, healing you and nearby allies for 924 Health.
Hasty Prayer
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Hasty Prayer
Focus your spiritual devotion, healing you and nearby allies for 924 Health. Affected targets gain Minor Expedition, increasing their movement speed by 10% for 5 seconds.

Healed allies gain Minor Expedition for a short duration.
Ritual Of Rebirth
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Ritual Of Rebirth
Focus your spiritual devotion, healing you and nearby allies for 924 Health. You heal a single ally outside this ability's radius for an additional 954 Health.

You heal a single ally outside the ability's radius.
Restoring Aura
Restoring Aura
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.
Radiant Aura
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Radiant Aura
Champion the cause of divine glory to apply Minor Magickasteal to all enemies around you for 20 seconds, causing you and your allies to restore 300 Magicka every 1 second when damaging them. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.

Increases the radius.
Repentance
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Repentance
Consecrate the souls of the fallen, healing you and your allies for 3000 Health and restoring 3000 Stamina to you for each corpse nearby. While slotted, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 10%.

No longer applies Minor Magickasteal on activation, instead you consume corpses to restore Health and Stamina.
Cleansing Ritual Cleansing Ritual Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately and healing you and nearby allies for 292 every 2 seconds for 12 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 741 Health. This ability scales with your highest offensive stats.
Extended Ritual
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Extended Ritual
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 293 Health every 2 seconds for 24 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 741 Health. This ability scales with your highest offensive stats.

Increases the duration and the amount of harmful effects cleansed from yourself.
Ritual Of Retribution
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Ritual Of Retribution
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 302 Magic Damage every 2 seconds for 12 seconds and increases by 5% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 741 Health. This ability scales with your highest offensive stats.

The area now harms enemies who enter it, rather than healing allies. Damage increases over duration.
Rune Focus
Rune Focus
Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280. Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.
Channeled Focus
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Channeled Focus
Create a rune of celestial protection. While active, the rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 240 Magicka every 1 second. Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

Restores Magicka.
Restoring Focus
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Restoring Focus
Create a rune of celestial protection. The rune grants you Major Resolve, increasing your Physical Resistance and Spell Resistance by 5280. You also recover 240 Stamina every 1 second. Standing within the rune increases Physical Resistance and Spell Resistance granted by 50%.

Restores Stamina every second.
PASSIVES DESCRIPTION
Mending
Mending
Increases the healing effects from your Restoring Light abilities by up to 12%, in proportion to the severity of the target's wounds.
Sacred Ground
Sacred Ground
While standing in your own Cleansing Ritual, Rune Focus, or Rite of Passage area effects and for up to 4 seconds after leaving them you gain Minor Mending, increasing your healing done by 8%. Also increases the amount of damage you can block by 10% for the duration.
Light Weaver
Light Weaver
When you heal an ally under 50% Health with a Restoring Light ability, you grant them 2 Ultimate. While you are channeling Rite of Passage, you gain 33000 Physical and Spell Resistance.
Master Ritualist Master Ritualist Increases resurrection speed by 20%. Resurrected allies return with 100% more Health. Gives you a 50% chance to fill an empty Soul Gem after each successful resurrection.

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