Ember Companion Guide

by Hack The Minotaur

The Elder Scrolls Online currently features four Companions. Mirri and Bastian can join players that own the Blackwood Chapter, while Ember and Isobel can join players that own the High Isle Chapter.

In this companion guide we will review Ember, the female Khajiit with combat abilities similar to the Sorcerer Class.

 

Ember Background Story

A talented Mage and former street kid, Ember is a chaotic, earnest, notorious troublemaker. In short, she’s a certified disaster. Call this companion to your side for a bit of chaos and help her fuel her endless curiosity for mystic knowledge. Just like a flame, Ember wants to devour everything around her and her appetite for new knowledge is ceaseless. Ember needs someone who can keep up with her, someone who thrusts themselves headlong into adventure so that she may temper herself and her powerful magic beside them. Are you up for the challenge?

 
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How To Unlock Ember In ESO

Players can unlock Ember by purchasing the High Isle Chapter for ESO and then completing her Introduction Quest in the zone of High Isle. Ember is initially found near Tor Draioch in Eastern High Isle.

 

Ember Rapport Ratings

Companions in The Elder Scrolls Online use a Rapport system which indicates how much a Companion likes or dislikes you. Be careful not to offend your Companion too much or they may no longer join you in your journeys! Increasing your Companion’s Rapport can also unlock more quests and dialog options with them.

 

How To Increase Rapport With Ember

  • Completing a Mages Guild daily: +125 (has a cooldown)

  • Completing a Thieves Guild heist without time bonus: +125 (has a cooldown)

  • Completing a High Isle delve daily: +125 (has a cooldown)

  • Harvesting a runestone: +1

  • Killing wolves: +1

  • Killing werewolves: +1

  • Looting a safebox or thieves trove: +5, then +1 for each additional safebox/trove during cooldown (shared cooldown)

  • Winning a Tales of Tribute game: +10, then +1 for each additional game during cooldown

  • Pickpocketing a guard: +10, then +1 for each additional pick during cooldown

  • Successfully getting away after choosing the flee option when accosted by a guard: +1

  • Invoking the Clemency perk after being accosted by a guard: +10

  • Entering a restricted area (trespassing): +1 (Thieve’s Guild Quest)

  • Fencing a purple-quality stolen item: +25, then +5 for each additional item during cooldown

  • Selling a purple-quality item to a regular NPC vendor: +1 (has a cooldown)

  • Completing a Tip Board quest in the Thieves Den: +5 (has a cooldown)

  • Using a counterfeit pardon edict: +5

  • Entering an Outlaw’s Refuge or the Thieves Den: +1

  • Summoning the Big-Eared Ginger Kitten or Witch's Infernal Familiar pets: +1


Actions that Decrease Rapport With Ember

  • Getting seen pickpocketing, looting a safebox, stealing from a container, or killing an innocent NPC: -10 (shared cooldown)

  • Getting killed by a guard: -5 (no cooldown)

  • Willingly paying bounty to a guard after being caught: -25, then -5 for each additional payoff during cooldown (1 hour cooldown)

  • Choosing the "flee" option after being accosted by a guard: -10

  • Getting spotted while in a restricted area (trespassing): -10

 

Ember Companion Perks

Ember has a special Companion Perk that you can unlock called Ember’s Intuition. Players can take advantage of this perk even with Ember is not actively with them.

Ember’s Intuition

When pickpocketing, bestows a chance to acquire hidden wallets your mark hoped to keep secure. Hidden wallets may contain additional gold.

 

Companion Gear and Equipment

Each Companion is a fully customizable combat NPC. This means that you can build your Companion into a specific Combat Role such as Tank, Healer, DPS or a hybrid. One of the main ways to customize your Companion is through Companion Gear.

Companions in ESO currently cannot use the same sets as Players. Instead, they use Companion Gear. Companion Gear is basic equipment that offers a static Armor Bonus or Damage Stat plus Companion specific traits. These 9 unique Companion Gear Traits further customize your Companion’s combat role for tanking, healing or DPS.

The 9 Companion Gear Traits are:

  • Aggressive - Increases Companion Damage Done per piece equipped.

  • Augmented - Increases duration of all Companion Buffs and Debuffs per piece equipped.

  • Bolstered - Reduces Companion Damage Taken per piece equipped.

  • Focused - Increases Companion Critical Strike Rating per piece equipped.

  • Prolific - Increases Companion Ultimate Generation per piece equipped.

  • Quickened - Reduces Companion Ability Cooldowns per piece equipped.

  • Shattering - Increases Companion Penetration per piece equipped.

  • Soothing - Increases Companion Healing Done per piece equipped.

  • Vigorous - Increases Companion Maximum Health per piece equipped.

 

Ember Companion Skills in ESO

Ember starts out with basic skills very similar to that of the Sorcerer Class in ESO. Ember’s Companion Skills are found below. Click on a Skill Name for Full Details.

Lightning Caller (Damage)

Crystal Blast
Crystal Blast
Ember conjures dark crystals to bombard an enemy, dealing 5396 Magic Damage.
Shocking Burst
Shocking Burst
Ember creates a nexus of storm energy at the target location, instantly dealing 2549 Shock Damage to all enemies in the area and an additional 2862 Shock Damage over 8 seconds.
Thunderous Strike
Thunderous Strike
Ember calls down an explosion of lightning to finish off an enemy, dealing 15296 Shock Damage and an additional 5099 Shock Damage to other nearby enemies. Used when the enemy is below 25% Health.
ULT: Raging Storm
Raging Storm
Ember creates a thunderstorm that follows the target, striking all enemies within for 956 Shock Damage every 1 second for 8 seconds. The final strike deals 300% additional damage to enemies under 25% Health.
 

Mischievous Caster (Tank)

Entomb
Entomb
Ember uses binding magic to immobilize enemies in front of them for 4 seconds and heal themselves for 7425 Health over 8 seconds.
Hurricane Visage
Hurricane Visage
Ember manifests themselves as pure lightning, zapping nearby enemies with electricity dealing 2538 Shock Damage over 20 seconds. While in this form their damage taken is reduced by 20%.
Trickster's Trap
Trickster's Trap
Ember dazzles an enemy in a ball of magic, stunning them for 3 seconds.
 

Playful Schemer (Heal)

Quick Fix
Quick Fix
Ember patches themselves or an ally with restorative magic, healing for 4950 Health. Used when Ember or an ally is below 75% Health.
Shared Wards
Shared Wards
Ember conjures wards made of energy for protection, granting a damage shield for them and their nearby allies that absorbs 2475 damage for 6 seconds. Targets affected by the shield are also healed for 2475 Health over 8 seconds.
Second Wind
Second Wind
Ember uses their backup resources, reducing the cooldown of all their other abilities by 5 seconds.
 

Passive Skills

Cunning
Tough
Increases Critical Chance by 3% and damage done by 3%.
 

Weapon, Armor and Guild Skill Lines

Ember can also use Companion Skills from the following Skill Lines:

  • Two Handed

  • One Hand And Shield

  • Dual Wield

  • Bow

  • Destruction Staff

  • Restoration Staff

  • Fighter’s Guild

  • Mage’s Guild

  • The Undaunted Guild

  • Light Armor

  • Medium Armor

  • Heavy Armor

Click on a Skill Name below to learn more.

Companion Two Handed Skills

Staggering Swing
Staggering Swing
The Companion slams an enemy with an upward swing and sends them flying, dealing 8034 Physical Damage, stunning them for 2.5 seconds and knocking them back 4 meters.
Sunder
Sunder
The Companion slices all enemies in front of them with a mighty swing, dealing 4017 Physical Damage and an additional 4016 Physical Damage over 8 seconds.
Sever
Sever
The Companion spins around and strikes an enemy down, dealing 24102 Physical Damage. Used only when the enemy is below 25% Health.
 

Companion One Hand And Shield Skills

Provoke
Provoke
The Companion thrusts their weapon with discipline precision at an enemy, dealing 4017 Physical Damage and taunting the enemy to attack them for 15 seconds.
Bashing Bulwark
Bashing Bulwark
The Companion rushes an enemy and rams them, stunning them for 4 seconds.
On Guard
On Guard
The Companion bolsters their defenses, granting a damage shield that absorbs 25% of their Max Health for 6 seconds.
 

Companion Dual Wield Skills

Swift Assault
Swift Assault
The Companion floods an enemy with steel, battering them with five consecutive attacks that each deal 1606 Physical Damage.
Spinning Steel
Spinning Steel
The Companion launches themselves in a lethal spin, dealing 4017 Physical Damage to nearby enemies. Deals triple damage to enemies below 25% Health.
Razor Cape
Razor Cape
The Companion envelops themselves in a ring of floating razors, dealing 1606 Physical Damage to nearby enemies every 2 seconds for 8 seconds. The razors also shield them from attacks, reducing their damage taken by 20%.
 

Companion Bow Skills

Piercing Arrow
Piercing Arrow
The Companion plants a masterfully aimed arrow in an enemy's vital spot, dealing 8034 Physical Damage.
Trick Shot
Trick Shot
The Companion fires a burst of arrows in one shot, dealing 4037 Physical Damage to enemies in front of them and immobilizing them for 4 seconds.
Viper's Bite
Viper's Bite
The Companion shoots an arrow covered in Baandari poison at an enemy, dealing 4017 Poison Damage and additional 12048 Poison Damage over 8 seconds.
 

Companion Destruction Staff Skills

Destructive Blast
Destructive Blast
The Companion blasts an enemy with magic dealing 8034 Magic Damage. Flame Blast knocks them back 8 meters and stuns them for 2.5 seconds. Frost Blast taunts them for 15 seconds. Shock Blast deals an additional 774 Shock Damage to all other enemies around them.
Elemental Barricade
Elemental Barricade
The Companion slams their staff down to create an elemental wall in front of them, dealing 8010 Magic Damage over 8 seconds.
Arcane Nova
Arcane Nova
The Companion releases a surge of magic to enemies around them, dealing 8034 Magic Damage.
 

Companion Restoration Staff Skills

Rejuvenation
Rejuvenation
The Companion shares their staff's life-giving energy, healing themseles and a nearby ally for 11695 Health over 8 seconds.
Mending Incantation
Mending Incantation
The Companion slams their staff down to activate its blessing, healing themselves and allies in front of them for 3900 Health. The blessing also grants 8000 Spell and Physical Resistance for 8 seconds.
Mystic Fortress
Mystic Fortress
The Companion calls on their staff's strength to protect themselves or the lowest health ally around them, granting a damage shield that absorbs 23400 Damage. Used when the Companion or ally is below 25% Health.
 

Companion Armor Skills

Haste (Light)
Haste
The Companion focuses their magical energies inward, resetting the cooldown of all their other abilities.
Vanish (Medium)
Vanish
The companion disappears in a puff of smoke, healing to full Health and becoming invisible for 6 seconds. Used when the Companion is below 50% Health.
Bulwark (Heavy)
Bulwark
The Companion becomes an unstoppable defender, blocking and reflecting all attacks for 5 seconds. This ability is used when the Companion is below 75% Health and is fighting a difficult monster.
 

Companion Fighter’s Guild Skills

Sniping Silver
Sniping Silver
The Companion fires a Dawnguard Vampire Hunter's crossbow bolt at an enemy, dealing 8034 Physical Damage. Deals double damage if the enemy is an Undead, Daedra, or Werewolf.
Ritual Of Salvation
Ritual Of Salvation
The companion brands the earth beneath them with a rune of protection for 8 seconds. Standing within the rune reduces the damage they are their allies take by 20%. If the attacker is Undead, Daedra, or Werewolf the rune reduces damage taken by an additional 20%.
Biting Trap
Biting Trap
The Companion sets a sharpened blade trap in front of them, which takes 1.5 seconds to arm and lasts for 8 seconds. When an enemy triggers the trap they are immobilized for 4 seconds. If the enemy is an Undead, Daedra or Werewolf they take 4017 Physical Damage.
 

Companion Mage’s Guild Skills

Starfall
Starfall
The Companion calls a comet down from the constellations to blast an enemy, dealing Flame Damage.
Reverse Entropy
Reverse Entropy
The Companion envelops themselves and an ally with stabilizing magic, healing over time.
Parallel
Parallel
The Companion barters with Oblivion for power, generating 50 Ultimate.
 

Companion Undaunted Guild Skills

Crimson Font
Crimson Font
The Companion conjures a fountain of blood to sustain themselves and allies around it, healing every 1 second. Allies near the found can activate the Blood Funnel synergy, healing for 50% of their Max Health.
Savage Instinct
Savage Instinct
The Companion ignites the fires of hate in an enemy's heart, dealing 4017 Magic Damage and tauning the enemy to attack them for 15 seconds. Used when an enemy is not already taunted. An ally targeting the enemy can activat the Savage Explosion Synergy, causing the enemy to implode after 2 seconds, dealing 4017 Magic Damage to them and nearby enemies. Used when the enemy is not already taunted.
Skeletal Aegis
Skeletal Aegis
The Companion surrounds themselves with a whirlwind of bones, granting a damage shield for 30% of their Max Health. While the damage shield holds an ally near them can activate the Bone Wall synergy, granting them a damage shield for 50% of their Max Health.
 

Ember Companion Builds

More ESO Companion Guides

 

Hack The Minotaur (HTM) is a professional Gaming Blogger and Youtube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com - an Elder Scrolls focused site for character builds and guides, and now RPGDOJO.com - your source for News, Builds And Guides for the latest and greatest Role Playing Games in the Universe.

Hack loves gaming content, particularly Traditional RPG's, Action RPG's and MMO's. Go check out his YouTube Channel for even more builds and guides on popular series like the Elder Scrolls, Fallout and Cyberpunk and make sure to check out his Twitter for updates on what content is coming next!


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