ESO Champion Point Rework 2021

ESO’s Champion Point 2.0 System Complete Guide

by Hack The Minotaur

Introduction

The Champion Point System for The Elder Scrolls Online has seen some major changes since it was originally introduced years ago. In the past, the Champion Point System had been used for providing additional power and progress for characters in The Elder Scrolls Online above level 50, but had also been criticized for it’s lack of unique Perks and a tendency towards creating a constant power creep, so much so that the entire system had to be capped at 810 points total.

In Update 29 (Quarter 1, 2021) The Champion Point was reintroduced as the Champion Point 2.0 System, which now promises more unique upgrades for both Horizontal and Vertical progress beyond level 50 with additional safeguards to reduce further power creep and even extend the system far into the future.

eso-champion-point-rework.png

Constellations

The large systems of stars which represent Perks and Passives in the Champion Point system are known as Constellations. The original Champion Point system had a total of 9 constellations but the new Champion Point 2.0 system has reduced the total number of constellations down to just three. This does not mean that the new system offers fewer options or is less complex - far from it - these three constellations are just starting points for diving into the deeper system.

The three constellations for ESO’s New Champion Point System are Warfare, Fitness, and Craft.


Champion Point Stars

Stars represent individual powers, passives and abilities within each Constellation. In the new Champion Point 2.0 System there are two types of Stars for you to invest your points into: Slotted Stars and Non-Slotted Stars.

Some stars require you to spend a set number of points to get a set amount of stats, while others have stages to them. Other stars need to be slotted to activate their power (see the Champion Point Bar below).


Non-Slotted Stars

Non-Slotted Stars offer passive bonuses which increase based on the amount of Champion Points invested. The rate of increase for the bonus depends on the specific star. Some stars give you a specific increase for every one Champion Point invested, while other stars have stages which only give you the bonus if you reach a specific threshold of points invested such as 5 or 10. We’ll talk more about stages further in this guide.

tireless-discipline-eso-champion-point-star.png

Slotted Stars

These Stars must be “slotted” on your Champion Bar in order to gain the benefit. Keep in mind, you only have four active slots available per Constellation now in the Champion Points 2.0 System, so you must choose wisely!

arcane-supremecy-eso-champion-point-star.png
eso-add-champion-point-to-bar.png

The Champion Bar

eso-champion-point-bar.png

As we saw above, Slotted Stars require that you to slot them into a new UI element called the Champion Bar. The Champion Bar allows a maximum of 4 slots per Constellation and allows you to slot specific stars in order to activate their bonuses. This works just like your active ability skill bar for combat.

Stars which can be slotted into the Champion Bar are powerful bonuses that can offer greater stats or augment a playstyle that complements your build. The capability to control which stars you slot at any given time is the main aspect that governs vertical progression.


What Are Stages?

In the new Champion Point 2.0 System, the concept of stages replaces what was formerly known as jump points. Stages are a guided process which requires you to invest a specific amount of points in order to unlock the upgrade of a Champion Point Star. For example, the Blessed CP Star increases your Healing Done by 1% per stage, with a maximum of 5 stages, providing for a total of 5% bonus healing done by your character.

Stages can vary from 1 point, to 10, 15, 25, 50 or even 100 points for each progression, though the pattern always remains the same within each Star. For example, one Star may progress by 10 points per stage for 5 stages, costing players a total of 50 points to max out that Star.

Battle Mastery has 5 stages, each costing 20 Champion Points.

Battle Mastery has 5 stages, each costing 20 Champion Points.


Sub-Constellations

Each of the three primary Constellations in the Champion Point 2.0 System will eventually have additional Sub-Constellations. Currently, both the Warfare and Fitness have three Sub-Constellations each. Sub-Constellations generally have a specific theme for the Slotted and Passive stars contained within. For example, Staving Death is focused on defensive passives while Extended Might is focused on increasing damage and status effect chance. Descriptions of each Sub-Constellation are found below.

The Extended Might Sub-Constellation within the Warfare Constellation.

The Extended Might Sub-Constellation within the Warfare Constellation.


ESO Champion Point Cap

The new cap for the Champion Point 2.0 System is now 3600, up from 810. This represents a total of 1200 Champion Points available in each of the three primary Constellations.

How Fast Do Champion Points Level Up Now?

The rate of how quickly Champion Points are earned has been sped up to accommodate the increase in the Champion Point Cap in Update 29.

What About The Bonus Stats That Champion Points Previously Gave?

All characters have had their base Health increased to 16,000, up from 8744 and their Magicka and Stamina has increased to 12,000, up from 7958. These changes were made to offset the loss of the 20% stat increases gained from the original Champion Point system, where spending 100 points in a tree would increase the base stat of the tree by 20%.

Characters now also take 15% reduced damage at base, to reduce the loss of the mitigation from the Champion Point system.

Characters also start with 20 Weapon and Spell Damage at level 1 and gain an additional 20 per level, up to 1000 at level 50.

Source: PTS Patch Notes 6.3.0

Champion Point Respec Costs

It does not cost anything to change what you have currently slotted on your Champion Bar. The only restriction is that you cannot be in active combat. Changing the amount of points you have invested into any star however still costs 3000 gold.


Champion Point Star Descriptions

There are currently 99 Champion Point Stars in the new system. We’ve included description of all 99 Stars below, whether they need to be slotted on your Champion Bar or not, and prerequisite Stars that need to be attained first. Keep in mind that there are often multiple paths through each Constellation, so you can often find more than one way to reach a Star.

ESO Blue CP Constellation: Warfare

The Warfare Constellation in ESO focuses primarily on increasing player damage, healing and defenses. Warfare includes three sub-constellations: Extended Might, Mastered Curation and Staving Death.

eso-warfare-constellation (1).jpg
CP STAR SLOT DESCRIPTION
Arcane Supremacy Yes

Increases Max Magicka by 26 per stage. Maximum: 1300

Backstabber Yes

Increases your Critical Damage done by 3% per stage against enemies you are flanking. Maximum: 15%

Battle Mastery No

Increases your chance to apply a Martial status effect by 30% per stage. Maximum: 60%

Biting Aura Yes

Increases your damage done with area of effect attacks by 2% per stage. Maximum: 10%

Blessed No

Increases your Healing Done by 1% per stage. Maximum: 2%

Bulwark Yes

While you have a Shield or Frost Staff equipped, your Spell and Physical Resistance is increased by 1900.

Cleansing Revival Yes

Healing a target under 25% Health removes all harmful effects from them. This effect can occur once every 24 seconds.

Cutting Defense Yes

You deal 385 Magic Damage to attackers whenever they damage you with a Direct Damage attack within 7 meters. This effect scales off your Max Health.

Deadly Aim Yes

Increase your damage done with single target attacks by 2% per stage. Maximum: 10%

Duelist's Rebuff Yes

Reduces your damage taken by single target attacks by 2% per stage. Maximum: 10%

Eldritch Insight No

Grants 260 Max Magicka per stage. Maximum: 520

Elemental Aegis No

Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock Damage. Maximum: 2%

Endless Endurance No

Increases your Max Stamina by 26 per stage. Maximum: 1300

Enduring Resolve Yes

Reduces your damage taken by damage over time attacks by 2% per stage. Maximum: 10%

Enlivening Overflow Yes

Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target.

Fighting Finesse Yes

Increases your Critical Damage and Critical Healing done by 2% per stage. Maximum: 10%

Flawless Ritual No

Increases your chance to apply a Magical status effect by 30% per stage. Maximum: 60%

Focused Mending Yes

Increases your Healing Done with single target heals by 2% per stage. Maximum: 10%

Foresight Yes

After you drink a potion, the cost of your Magicka and Stamina healing abilities used within 6 seconds are reduced by 75%.

From The Brink Yes

Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11000 Shield

Hardy No

Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2%

Hope Infusion Yes

Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.

Ironclad Yes

Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10%

Last Stand Yes

When you take damage below 20% Health you gain Major Heroism, granting 3 Ultimate every 1.5 seconds for 9 seconds. This effect can occur once every 9 seconds.

Master-At-Arms Yes

Increases your damage done with direct damage attacks by 2% per stage. Maximum: 10%

Mighty No

Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.

Occult Overload Yes

Whenever you kill an enemy under the effect of a status effect, they violently explode for 2000 Oblivion Damage per stage to all other enemies in a 4 meter radius.

Piercing No Grants 350 Offensive Penetration per stage. Maximum: 700
Precision No

Grants 160 Critical Chance per stage. Maximum: 320

Preparation No

Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10%

Quick Recovery Yes

Increases your Healing Taken by 1% per stage. Maximum: 2%

Reaving Blows Yes

When you deal Direct Damage you heal for 7% of the damage done.

Reinforced Yes

When you begin Bracing, you gain a damage shield that absorbs 5140 damage for 3 seconds. This effect can occur once every 10 seconds.

Rejuvenator Yes

Grants 33 Weapon and Spell Damage to your healing abilities per stage. Maximum: 165

Resilience Yes

Grants 132 Critical Resistance per stage. Maximum: 660

Riposte Yes

When you block an attack from an enemy within 7 meters, you deal 4800 Physical Damage back to the attacker. This effect can occur once every 5 seconds.

Salve Of Renewal Yes

Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6400 Health

Soothing Tide Yes

Increases your Healing Done by area of effect heals by 2% per stage. Maximum: 10%

Swift Renewal Yes

Increases your Healing Done with healing over time effects by 2% per stage. Maximum: 10%

Thaumaturge Yes

Increases your damage done with damage over time effects by 2% per stage. Maximum: 10%

Tireless Discipline Yes

Grants 260 Max Stamina per stage. Maximum: 520

Unassailable Yes

Reduces your damage taken by area of effect attacks by 2% per stage. Maximum: 10%

Untamed Aggression Yes

Increases your Weapon and Spell Damage by 3 per stage. Maximum: 150

War Mage No

Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.

Weapons Expert Yes

Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15%

Wrathful Strikes Yes

Grants 33 Weapon and Spell Damage to your damaging abilities per stage. Maximum: 165

 

Warfare Sub-Constellation: Staving Death

Staving Death is a sub-constellation in the Champion Point 2.0 System focused on improving character defense. Staving Death is part of the Warfare Constellation in ESO.

eso-staving-death-constellation.jpg
CP STAR SLOT DESCRIPTION
Elemental Aegis No

Reduces the damage you take from Magical attacks by 1% per stage. Affects Magic, Flame, Frost, and Shock. Maximum: 2%

Hardy No

Reduces the damage you take from Martial attacks by 1% per stage. Affects Physical, Poison, Disease, and Bleed Damage. Maximum: 2%

Ironclad Yes

Reduces your damage taken by direct damage attacks by 2% per stage. Maximum: 10%

Preparation No

Reduces your damage taken from non-player attacks by 5% per stage. Maximum: 10%

Resilience Yes

Grants 132 Critical Resistance per stage. Maximum: 660

Quick Recovery No

Increases your Healing Taken by 1% per stage. Maximum: 2%

 

Sub-Constellation: Extended Might

Extended Might is a sub-constellation in the Champion Point 2.0 System focused on improving character offense. Extended Might is part of the Warfare Constellation in ESO.

eso-extended-might-constellation.jpg
CP STAR SLOT DESCRIPTION
Battle Mastery No

Increases your chance to apply a Martial status effect by 30% per stage. Max: 60%

Flawless Ritual No

Increases your chance to apply a Magical status effect by 30% per stage. Max: 60%

Mighty No

Grants 100 Weapon and Spell Damage to Martial attacks. Affects Physical, Poison, Disease, and Bleed Damage.

Piercing No

Grants 350 Offensive Penetration per stage. Max: 700

War Mage No

Grants 100 Weapon and Spell Damage to Magical attacks. Affects Magic, Flame, Frost, and Shock Damage.

Weapons Expert Yes

Increases your damage done with Light and Heavy Attacks by 3% per stage. Maximum: 15%

 

Sub-Constellation: Mastered Curation

Mastered Curation is a sub-constellation in the Champion Point 2.0 System focused on healing. Mastered Curation is part of the Warfare Constellation in ESO.

eso-mastered-curation-champion-point-tree.jpg
CP STAR SLOT DESCRIPTION
Blessed No

Increases your Healing Done by 1% per stage. Max: 2%

Enlivening Overflow Yes

Overhealing yourself or an ally grants them Health, Magicka, and Stamina Recovery equal to .5% of your Max Magicka, up to a cap of 150, for 6 seconds. This effect can occur once every 12 seconds per target. Max: 2%

From The Brink Yes

Whenever you heal yourself or an ally under 25% Health, you grant them a damage shield that absorbs up to 2200 damage per stage, for 6 seconds. This effect can occur once every 30 seconds per target. Maximum: 11,000 Shield

Hope Infusion Yes

Healing yourself or an ally under 50% Health grants them Minor Heroism for 1 second for every 300 Magicka Recovery you have. This effect can occur once every 10 seconds per target.

Salve Of Renewal Yes

Whenever you remove a harmful effect from yourself or an ally, you sanctify the ground beneath them and heal them and allies within 8 meters for 1280 Health per stage. This effect can occur once every 10 seconds. Maximum: 6700 Health

 

ESO Red CP Constellation: Fitness

The Fitness constellation is focused on character survival and sustain. Stars in the Fitness tree include increased Health, Armor and Recoveries.

eso-fitness-constellation.jpg
CP STAR SLOT DESCRIPTION
Arcane Alacrity Yes

While under the effects of a damage shield your dodge roll costs 160 less stamina per stage. Maximum: 800

Bashing Brutality No

Increases your Bash damage by 60 per stage. Maximum: 120

Bastion Yes

Increases the effectiveness of your damage shields and damage against shielded enemies by 3% per stage. Maximum: 15%

Bloody Renewal Yes

Restore 300 Stamina per stage, whenever you kill an enemy. Maximum: 1500

Boundless Vitality Yes

Grants 28 Max Health per stage. Maximum: 1400

Bracing Anchor Yes

While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Maximum: 20%

Celerity Yes

Increases your Movement Speed by 2% per stage. Maximum: 10%

Defiance No

Reduces the cost of Break Free by 110 Stamina per stage. Maximum: 220

Expert Evasion Yes

Your next Roll Dodge is free of cost. After consuming this effect, you cannot gain it again for 30 seconds.

Fortification No

Increases the amount of damage you can block by 2% per stage. Maximum: 4%

Fortified Yes

Grants 34.6 Armor per stage. Maximum: 1730

Hardened Yes

Increases the duration of Crowd Control Immunity by 3% per stage. Maximum: 15%

Hasty No

Increases your movement speed when Sprinting by 2% per stage. Maximum: 4%

Hero's Vigor No

Grants 280 Max Health per stage. Maximum: 560

Juggernaut Yes

While under the effects of Crowd Control Immunity, you take 1% less damage per stage. Maximum: 5%

Mystic Tenacity No

Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Maximum: 25%

Nimble Protector No

Increases your Movement Speed while Bracing by 3% per stage. Maximum: 6%

On Guard Yes

While under the effects of Crowd Control Immunity, increases the amount of damage you block by 2% per stage. Maximum: 10%

Pain's Refuge Yes

Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.

Peace Of Mind Yes

Increases Magicka and Health Recovery while under the effects of Crowd Control Immunity by 40 per stage. Maximum: 200

Piercing Gaze No

Increases your Stealth Detection by 1 meter per stage. Maximum: 3

Refreshing Stride Yes

While Sprinting you gain 100 Health and Magicka Recovery per stage. Maximum: 500

Rejuvenation Yes

Grants 1.8 Health, Magicka, and Stamina Recovery per stage. Maximum: 90

Relentlessness Yes

Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.

Rousing Speed Yes

Reduces the cost of Sprint by 50 Stamina per stage while you are immune to crowd control. Maximum: 250

Savage Defense No

Reduces the cost of Bash by 45 Stamina per stage. Maximum: 90

Shield Master Yes

Reduces the cost of your damage shield abilities by 2% per stage. Maximum: 10%

Siphoning Spells Yes

Restore 300 Magicka per stage, whenever you kill an enemy. Maximum: 1500

Slippery Yes

When you are affected by a disabling effect, you automatically Break Free for no cost. After using this effect, you become Winded and cannot trigger this effect or others like it for 21 seconds.

Soothing Shield Yes

When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Maximum: 735

Spirit Mastery Yes

Decreases the time it takes to resurrect an ally by 33%.

Sprinter No

Reduces the cost of Sprint by 20 Stamina per stage. Maximum: 40

Strategic Reserve Yes

Gain 30 Health Recovery for every 10 Ultimate you have.

Survival Instinct Yes

While afflicted with a Status Effect, your core combat skills cost 5% less per stage. Maximum: 25

Sustained By Suffering Yes

Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Maximum: 150

Tempered Soul No

Return to life after resurrection with 5% more resources per stage. Maximum: 10%

Thrill Of The Hunt Yes

Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Maximum: 6 seconds

Tireless Guardian No

Reduces the cost of Block by 20 Stamina per stage. Maximum: 40

Tumbling No

Reduces the cost of Roll Dodge by 120 Stamina per stage. Maximum: 240

Unchained Yes

When you use Break Free, the cost of your next Stamina ability used within 5 seconds is reduced by 11% per stage. Maximum: 55%

Ward Master Yes

Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. Maximum: 10%

 

Sub-Constellation: Survivor’s Spite

Survivor’s Spite is a sub-constellation in the Champion Point 2.0 System focused on reducing damage taken and increasing recovery. Survivor’s Spite is part of the Fitness Constellation in ESO.

eso-cp-survivors-spite-tree.jpg
CP STAR SLOT DESCRIPTION
Mystic Tenacity No

Reduces the duration of Elemental Status Effects applied to you by 5% per stage. Max: 25%

Pain's Refuge Yes

Reduces your damage taken by 1% per negative effect active on you, up to a maximum of 20%.

Restlessness Yes

Being Stunned or Feared causes you to gain Major Protection for 3 seconds, reducing your damage taken by 10%.

Sustained By Suffering Yes

Increases your Health, Magicka, and Stamina Recovery by 30 per stage while under the effects of a negative effect. Maximum: 150

 

Sub-Constellation: Wind Chaser

Wind Chaser is a sub-constellation in the Champion Point 2.0 System focused on increasing player speed. Wind Chaser is part of the Fitness Constellation in ESO.

eso-cp-wind-chaser.jpg
CP STAR SLOT DESCRIPTION
Celerity Yes

Increases your Movement Speed by 2% per stage. Max: 10%

Hasty No

Increases your movement speed when Sprinting by 2% per stage. Max: 4%

Refreshing Stride Yes

While Sprinting you gain 100 Health and Magicka Recovery per stage. Maximum: 500

Thrill Of The Hunt Yes

Whenever you kill an enemy you gain Major Expedition for 3 seconds per stage, increasing your Movement Speed by 30%. Maximum: 6 seconds

 

Sub-Constellation: Walking Fortress

Walking Fortress is a sub-constellation in the Champion Point 2.0 System focused on increasing damage mitigation. Walking Fortress is part of the Fitness Constellation in ESO.

eso-walking-fortress-cp-tree.jpg
CP STAR SLOT DESCRIPTION
Bracing Anchor Yes

While in combat, increase the amount of damage you can block by 4% per stage, but reduces your Movement Speed by 16% at all stages. Max: 20%

Nimble Protector No

Increases your Movement Speed while Bracing by 3% per stage. Max: 6%

Soothing Shield Yes

When you successfully block an attack you have a 15% chance to restore 147 Health per stage. Maximum: 735 Health

Ward Master Yes

Reduces your damage taken by 2% per stage while Blocking and under the effects of a Damage Shield. Maximum: 10%

 

ESO Green CP Constellation: Craft

The Craft constellation is focused on craft and utility-centered upgrades including improved pickpocketing, gold gained, movement speed, stealth, resource returns from crafting nodes and much, much more.

CP STAR SLOT DESCRIPTION
Angler's Instincts Yes

Increases your chance of catching higher quality fish, akin to fishing with another player. This effect can stack with other similar bonuses.

Breakfall No

Reduces your fall damage taken by 7% per stage. Maximum: 35%

Cutpurse's Art Yes

Increases the chance to get higher-quality loot when pickpocketing.

Fade Away Yes

Escaping from a Guard wipes 25% of your current Heat, but not Bounty.

Fleet Phantom No

Reduces the Movement Speed penalty of Sneak by 5% per stage. Maximum: 25%

Fortune's Favor No

Increases the amount of gold you find in treasure chests and safeboxes by 10% per stage. Maximum: 50%

Friends In Low Places Yes

Removes 1000 gold from your bounty once per day when committing a crime where bounty is added. You must be level 50 for this passive to activate, and your current bounty must be at or greater than 1000 gold.

Gifted Rider Yes

Increases your Mount Speed by 2% per stage. Maximum: 10%

Gilded Fingers No

Increases your gold gained by 2% per stage. Maximum: 10%

Homemaker Yes

You have a 10% chance to find a second furnishing plan whenever you find a furnishing plan in the world.

Infamous Yes

Increases the value of fenced items by 25%.

Inspiration Boost No

Increases your crafting inspiration gained by 10% per stage. Maximum: 30%

Liquid Efficiency Yes

Whenever you use a potion or poison you have a 10% chance to not consume it.

Master Gatherer Yes

Reduces the time it takes to harvest by 10% per stage. Maximum: 50%

Meticulous Disassembly Yes

Improves the chances of extracting Woodworking, Blacksmithing, Clothing, and Jewelry Crafting ingredients and allows the refining of more powerful resins, tempers, tannins, and platings from raw materials.

Out Of Sight No

Reduces the radius you can be detected while Sneaking by 1 meter per stage. Maximum: 3 meters

Plentiful Harvest Yes

You have a 10% chance to gain double the yield from normal resource nodes per stage. Maximum: 50%

Professional Upkeep Yes

Reduces the cost of repairing your armor by 1% per stage. Maximum: 50%

Rationer Yes

Adds 10 minutes to the duration of any food or drink that increases your character's stats per stage. Maximum: 30 minutes

Reel Technique Yes

Decreases the time it takes for a fish to bite by 25%.

Shadow Strike Yes

When you kill an enemy with Blade of Woe, you become invisible for 5 seconds after a short delay while distracting nearby enemies or potential witnesses. While under this effect you can cast Blade of Woe.

Soul Reservoir No

When you resurrect yourself or another player you have a 33% chance to not consume a Soul Gem.

Steadfast Enchantment No

Your Weapon Enchantments have a 10% chance to not consume a charge when activated per stage. Maximum: 50%

Steed's Blessing Yes

Increases your out of combat Movement Speed by .4% per stage. Maximum: 20%

Sustaining Shadows Yes

Reduces the cost of Sneak by 1% per stage. Maximum: 50%

Treasure Hunter Yes

Increase the quality of items you find in treasure chests.

Wanderer No

Reduces the cost of Wayshrine usage by 10% per stage.

War Mount Yes

Improves your mastery with mounts, removing all mount Stamina costs outside of combat.

 

Champion Point Loadouts

There will be many, many different ways to designate your CP Stars now starting in Update 29 using the reworked Champion Points 2.0 System. Players will need to take into consideration both the amount of total Champion Points they have available to spend as well as the role they want Champion Points to play in their build. Loadouts for Tanks, Healers, DPS, and Solo Players will all look substantially different. This section will give you some ideas on where to start.

Stamina or Magicka DPS Builds (Blue Tree) - MAX CP OPTION 1100+

# CP STAR SLOT MAX TOTAL
1 Precision No 40 120
2 Piercing No 40 240
3 Deadly Aim Yes 50 390
4 Thaumaturge Yes 50 540
6 Biting Aura Yes 50 690
7 Untamed Agression or Fighting Finesse Yes 50 840
8 Eldritch Insight or Tireless Discipline No 40 960
9 Flawless Ritual or Battle Mastery No 40 1080
10 War Mage or Mighty No 30 1170
 

Stamina or Magicka DPS Builds (Blue Tree) - MEDIUM CP OPTION ~800CP

# CP STAR SLOT MAX TOTAL
1 Precision No 40 120
2 Piercing No 40 240
3 Deadly Aim Yes 50 390
4 Thaumaturge Yes 50 540
6 Biting Aura Yes 50 690
7 Untamed Agression or Fighting Finesse Yes 50 840
 

Stamina or Magicka DPS Builds (Blue Tree) - LOW CP OPTION ~400CP

# CP STAR SLOT MAX TOTAL
1 Precision No 10 30
2 Piercing No 10 60
3 Deadly Aim Yes 30 150
4 Biting Aura Yes 30 240
6 Thaumaturge Yes 30 330
7 Untamed Agression or Fighting Finesse Yes 20 390
 

Hack The Minotaur (HTM) is a professional Gaming Blogger and Youtube Creator with decades of experience in Gaming. Hack is the owner of HackTheMinotaur.com - an Elder Scrolls focused site for character builds and guides, and now RPGDOJO.com - your source for News, Builds And Guides for the latest and greatest Role Playing Games in the Universe.

Hack loves gaming content, particularly Traditional RPG's, Action RPG's and MMO's. Go check out his YouTube Channel for even more builds and guides on popular series like the Elder Scrolls, Fallout and Cyberpunk and make sure to check out his Twitter for updates on what content is coming next!


FRESH VIDEOS


New Videos From HTM!


POPULAR ESO BUILDS


Check Out The Most Popular Builds from HTM!

ESO GUIDES


New to The Elder Scrolls Online? These quick guides can help you learn the basics!!

Previous
Previous

ESO Armory System

Next
Next

Which Armor Is BEST For YOU?