Stamina Templar Solo PVE Build
The KNIGHTMARE Build is a unique look at the Stamina Templar, integrating strong abilities and sets to fill in the gaps and create a perfect solo build. No trials or DLC gear is required!
Our main damaging set for this build is Night Mother’s Gaze, which provides the Major Fracture debuff to enemies automatically when we do critical damage. This pairs very nicely with our main spammable Biting Jabs which does AOE damage and increases our Critical Strike chance. In terms of a defensive set, Knightmare debuffs all enemies with Minor Maim, reducing their damage done to us. Finally, Sellistrix does great AOE damage and a free AOE stun, making it a great compliment to this build’s impactful style.
(2 items) Adds 1487 Armor
(3 items) Adds 1206 Maximum Health
(4 items) Adds 1487 Armor
(5 items) Adds 1206 Maximum Health, When you deal melee damage, you apply Minor Maim to all enemies within 8 meters of you for 5 seconds, reducing their damage done by 5%. This effect can occur once every 3 seconds.
(2 items) Adds 657 Weapon Critical
(3 items) Adds 129 Weapon Damage
(4 items) Adds 657 Weapon Critical
(5 items) When you deal Critical Damage you apply Major Breach to the enemy, reducing their Physical Resistance and Spell Resistance by 5948 for 4 seconds.
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal damage, you have a 10% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing 5030 Physical Damage to all enemies within 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.
For alternatives, Knightmare can be replaced with a general damage set like Briarheart or New Moon Acolyte for a more damage focused build. Sellistrix can also be replaced with Selene for more single target damage against bosses.
(2 items) Adds 833 Weapon Critical
(3 items) Adds 1096 Maximum Stamina
(4 items) Adds 833 Weapon Critical
(5 items) When you deal Critical Damage, you increase your Weapon Damage by 450 for 10 seconds. While this effect is active your Critical Strikes heal you for 349 Health. This effect can occur once every 15 seconds.
(2 items) Adds 833 Weapon Critical, Adds 833 Spell Critical
(3 items) Adds 129 Weapon Damage and Spell Damage
(4 items) Adds 1487 Physical Penetration, Adds 1487 Spell Penetration
(5 items) Adds 401 Weapon Damage and Spell Damage. Increases the cost of your active abilities by 5%.
(1 item) Adds 1096 Maximum Stamina
(2 items) When you deal melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you after 1.3 seconds for 13364 Physical Damage. This effect can occur once every 4 seconds.
Gear Set Up
|Main Hand||Knightmare Maul||Nirnhoned||NA||Absorb Stamina|
|Backup||Any Bow||Infused||NA||Weapon Damage|
|Waist||Night Mother's Gaze||Divines||Medium||Stamina|
|Gloves||Night Mother's Gaze||Divines||Medium||Stamina|
|Legs||Night Mother's Gaze||Divines||Medium||Stamina|
|Feet||Night Mother's Gaze||Divines||Medium||Stamina|
|Necklace||Night Mother's Gaze||Infused||NA||Weapon Damage|
|Ring 1||Knightmare||Infused||NA||Weapon Damage|
|Ring 2||Knightmare||Bloodthirsty||NA||Weapon Damage|
Consumables, Race, Mundus
Skills - One Bar Setup
Skills - Two Bar Setup
Skills Discussion & Rotation
Maintain your Rally, Restoring Focus and Ritual Of Retribution. Use Potions as needed for sustain.
For Damage, start with casting Power Of The Light, then cast Biting Jabs 3 Times. Repeat as needed.
As buffs start to fall off, replace the last Biting Jabs with recasting the buff (Rally, Restoring Focus or Ritual).
Champion Points 2.0
- 300 Champion Points -
- 600 Champion Points -
30 Hero’s Vigor
- 900 Champion Points -
40 Hero’s Vigor
- 1200 Champion Points -
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