DRAUGR KIN
Magicka Necromancer Solo PVE ONE BAR Build
The DRAUGR KIN Build is a Solo Magicka Necromancer build for ESO that can easily solo most content in the game while still maintaining the feel of class specific necromancer skills. Summoned Skeletons and Ice Magic will put a fearsome chill into your enemies!
Primary Sets
The Draugrkin’s Grip set provides the namesake for this build, and provides a great damage synergy with our DOT abilities, especially Shocking Siphon. Since this ability does damage so quickly it will see a big boost from this set.
Order’s Wrath is another great set for maxing out our Critical Strike Chance, as well as boosting our Critical Damage and Critical Healing, plus it’s crafted!
Finally, Iceheart is an excellent monster set for this building, giving us a free damage shield, more critical chance and extra AOE ice damage.
Draugrkin’s Grip
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 1487 Offensive Penetration
(4 items) Adds 129 Magicka Recovery
(5 items) Increases your damage done by 330 but reduces your healing taken by 10%.
Order’s Wrath
Set bonus
(2 items) Adds 657 Critical Chance
(3 items) Adds 129 Weapon and Spell Damage
(4 items) Adds 657 Critical Chance
(5 items) Adds 943 Critical Chance
(5 items) Increases your Critical Damage and Critical Healing by 8%.
Iceheart
Set bonus
(1 item) Adds 657 Critical Chance
(2 items) When you deal Critical Damage, you have a 20% chance to gain a damage shield that absorbs 5000 damage for 6 seconds. While the damage shield holds, you deal 500 Frost Damage to all enemies within 5 meters of you every 1 second. This effect can occur once every 6 seconds.
Alternative Sets
Draugrkin’s Grip can be replaced with other damage oriented sets such as Mother’s Sorrow or Deadly Strike. Iceheart can be replaced with another damaging monster set such as Valkyn Skoria or Zaan.
Mother’s Sorrow
Set bonus
(2 items) Adds 1096 Maximum Magicka
(3 items) Adds 657 Critical Chance
(4 items) Adds 657 Critical Chance
(5 items) Adds 1528 Critical Chance
Deadly Strike
Set bonus
(2 items) Adds 129 Weapon and Spell Damage
(3 items) Adds 657 Critical Chance
(4 items) Adds 129 Weapon and Spell Damage
(5 items) Increase the damage your Damage Over Time and Channeled Abilities do by 15%.
Valkyn Skoria
Set bonus
(1 item) Adds 1487 Offensive Penetration
(2 items) When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals 9000 Flame Damage to the target and 3535 Flame Damage to all other enemies within 5 meters. This effect can occur once every 5 seconds.
Zaan
Set bonus
(1 item) Adds 657 Critical Chance
(2 items) When you damage a nearby enemy with a Light or Heavy Attack, you have a 33% chance to create a beam of fire that will connect you to your enemy. The beam deals 2010 Flame Damage every 1 second to your enemy for 6 seconds. Every second, this damage increases by 100%. The beam is broken if the enemy moves 8 meters away from you. This effect can occur every 18 seconds.
Gear Set Up
Weapon/Armor | Set | Trait | Weight | Glyph |
Main Hand | Order's Wrath Lightning Staff | Precise | NA | Shock Enchant |
Backup | Any Lightning Staff | Infused | NA | Spell Damage |
Head | Iceheart | Divines | Light | Magicka |
Shoulder | Iceheart | Divines | Light | Magicka |
Chest | Draugr Kin | Divines | Light | Magicka |
Waist | Draugr Kin | Divines | Light | Magicka |
Gloves | Draugr Kin | Divines | Light | Magicka |
Legs | Draugr Kin | Divines | Light | Magicka |
Feet | Draugr Kin | Divines | Light | Magicka |
Necklace | Order's Wrath | Bloodthirsty | NA | Spell Damage |
Ring 1 | Order's Wrath | Bloodthirsty | NA | Spell Damage |
Ring 2 | Order's Wrath | Bloodthirsty | NA | Spell Damage |
Consumables, Race, Mundus
Race
My favorite race for this build is High Elf thanks to the extra spell damage, max magicka and Spell Recharge passive. Breton, Khajiit and Dark Elf are also strong choices. For more details on all ESO Races and passive bonuses be sure to check out our Full ESO Race Guide.
Mundus
The Thief
Food/Drink Buff
Mistral Banana-Bunny Hash
Potions
Spell Power Potions
Skills - One Bar Setup
Main Weapon: LIGHTNING STAFF - Click on a Skill Name to learn more
Skills - Two Bar Setup
Main Weapon: LIGHTNING STAFF - Click on a Skill Name to learn more
Backup Weapon: FROST STAFF - Click on a Skill Name to learn more
Skills Discussion & Rotation
One Bar Rotation
Pop your potion and buff with Spirit Guardian. Then Cast Blockade Of Storms -> Skeletal Arcanist -> Barbed Trap -> Spirit Guardian -> Mystic Siphon -> Heavy Attack x4
Two Bar Rotation
Pop your potion and buff with Beckoning Armor and Spirit Guardian, then:
Blockade Of Frost -> Unnerving Boneyard -> Bar Swap -> Degeneration -> Skeletal Arcanist -> Barbed Trap -> Mystic Siphon -> Heavy Attack x3 -> Bar Swap
Passive Skills
Class Passives
Weapon Passives
Armor Passives
Guild Passives
Racial
Other
Companions
If you like playing Solo, this build can benefit greatly from using Companions! This Solo build will benefit the most from the additional healing and buff options a healer focused Companion can offer, so if you are going to use a Companion I would suggest a full healer build for them. I recommend Mirri Elendis for Companion on this build with the set up below. More information on Companions Builds and Skills can be found in our detailed Companion Guides section.
Recommended Gear
All Light Armor - Quickened Traits
Restoration Staff
Recommended Skills
Additional Skills
The skills below may also be helpful in other situations such as trash pulls.
Full Companion Build
Champion Points 2.0
Below you will find the recommended Active and Passive Champion Point Stars for this build, broken down into 300, 600, 900, and 1200 CP ranges.
For more information on Champion Points click on a Star name below or browse our detailed Champion Points Guides.
Constellation Descriptions:
GREEN: The Green Craft Constellation is focused on crafting and utility-centered upgrades.
BLUE: The Blue Warfare Constellation focuses primarily on increasing player damage, healing and defenses.
RED: The Red Fitness Constellation is focused on character survival and sustain.
- 300 Champion Points -
GREEN
BLUE
RED
- 600 Champion Points -
GREEN
15 Wanderer
BLUE
RED
10 Sprinter
8 Hasty
20 Hero’s Vigor
- 900 Champion Points -
GREEN
BLUE
20 Precision
20 Piercing
50 Exploiter (Slot)
20 Preparation
RED
20 Sprinter
16 Hasty
20 Hero’s Vigor
30 Tumbling
- 1200 Champion Points -
GREEN
BLUE
20 Precision
20 Piercing
50 Exploiter (Slot)
20 Preparation
20 Hardy
30 War Mage
RED
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